GANs

GAN stands for "Generative Adversarial Network". It is a class of machine learning systems introduced by Ian Goodfellow and his colleagues in 2014.

A GAN consists of two neural networks, namely:

The two networks are trained simultaneously in a sort of game (hence "adversarial"). The generator tries to produce fake data that looks as real as possible, while the discriminator tries to get better at distinguishing real data from fake. The hope is that, over time, the generator will produce increasingly convincing data.

<aside> 💡 Here's a rough analogy: Consider the generator as a counterfeiter trying to produce fake currency, and the discriminator as a police officer trying to detect which is real and which is fake. As the counterfeiter gets better, the police officer must improve its detection techniques. Over time, the counterfeiter becomes so skilled at making currency that the police officer can hardly tell real from fake.

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GANs have seen substantial usage and have led to significant advancements in various fields:

GANs also have their challenges. Training can be unstable, and it may be difficult to ensure that the generated data has the desired properties. Moreover, concerns have been raised about their potential misuse in creating deceptive content, like deepfakes in videos.

Loss Function in GAN

The loss function in a Generative Adversarial Network (GAN) captures the adversarial relationship between the Generator (G) and the Discriminator (D).

It's composed of two main parts: one for the discriminator and one for the generator.